Game Design
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In an earlier post I mentioned this game called Card Quest (2017), which I really love but odds are you likely haven’t played. It has some rough edges, but I think it’s worth taking a close look at. It was made by a pair of (I believe) French designers, Baptiste Dubessay and Nicolas Tobias, and…
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I play a lot of deckbuilders. Don’t you? They’re great. I want to talk about an overlooked subgenre of deckbuilding which I think is pretty neat, but that’s sadly somewhat rare: “set-based” deckbuilders. Or that’s what I’m calling them in my head anyway. I don’t think there’s a name for any of this, so let…
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Last year I happened to play this game called Aces & Adventures (2023), which seems like it was modestly successful but I haven’t seen anyone else mention or talk about. I enjoyed it quite a bit! It’s a deckbuilding RPG, with various classes, and each campaign has you playing through a node graph of combat…
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I really enjoyed Joey Schutz’s article from last month To Kill a Dragon: Video Games and Addiction. Joey is a colleague of mine I’ve known for a few years and I really admire his work- He’s a thoughtful designer and I appreciate reading his thoughts on games and game design. This piece touched on some…
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I got interested in the “Rolling With Advantage” mechanic in D&D, which has an interesting distinction versus a straight +modifier, and I looked at that in Part 1. That got me wondering if changing the dice would change the mechanic at all, which I looked at in Part 2. Lastly, I wanted to show analytical…