• I tried out a new exercise last semester and wanted to provide a quick write-up. I used a loose ‘scavenger hunt’ framework to encourage Thesis students to go out and expand their creative horizons. It worked pretty well! Certainly better than I expected(/feared), so thought I ought to document it a bit. Background A medical…

  • It feels like I ought to mark the occasion? I’ve been feeling reflective the past few months because it’s been 10 years since I joined the ‘games industry’. That’s a long time, so I’ve been looking back and thinking about what I’ve been doing in the past decade. In the fall of 2015, I started…

  • This is part of an interview series I’m conducting with games professionals who also teach part-time as adjunct faculty. I was really lucky to get a chance to speak with Tad Leckman, who’s had lengthy careers in both games and teaching about games. He’s also taught full-time and part-time, so had some unique insights and advice! Tad…

  • In an earlier post I mentioned this game called Card Quest (2017), which I really love but odds are you likely haven’t played. It has some rough edges, but I think it’s worth taking a close look at. It was made by a pair of (I believe) French designers, Baptiste Dubessay and Nicolas Tobias, and…

  • This is part of an interview series I’m conducting with games professionals who also teach part-time as adjunct faculty. Diego was the very first person I interviewed, he was kind enough to let me playtest these questions with him. Diego Garcia is an independent game developer, animator, and instructor in Brooklyn, NY. https://radstronomical.com https://bsky.app/profile/radstronomical.bsky.social Interview This interview…