Design Notes
-
I’ve been playing Baldur’s Gate 3 lately, a game you’ve probably heard a lot about already. I’ve been surprised at how fiddly and fussy a game it is, and I cannot believe what a massive success it’s been ‘despite’ that. It feels like a thought experiment made real, one positing that players don’t need everything…
-
So like I was saying last time, I’ve been playing a lot of the old DS game Pokémon Conquest (2012), and appreciating some unique aspects of its design. Before I was talking about how Pokémon’s shaggy type system lends some interesting complexity to grid-based tactics gameplay. But even so, while I think it’s interesting, I…
-
Some time ago I had hacked an old 3DS. It’s a great emulator platform since it can easily play games from the Gameboy through to the GBA, DS and 3DS. But for some reason often when you complete these kinds of little projects you just go, “Wow, now it can play anything!” and then promptly…