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This is part of an interview series I’m conducting with games professionals who also teach part-time as adjunct faculty. Leon is one of the first interviewees who I didn’t already know personally, so it was especially great getting his perspective! Leon Perniciaro (he/him) is the editor of Haven Spec Magazine, a PhD student at the University of Connecticut,…
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I really enjoyed Joey Schutz’s article from last month To Kill a Dragon: Video Games and Addiction. Joey is a colleague of mine I’ve known for a few years and I really admire his work- He’s a thoughtful designer and I appreciate reading his thoughts on games and game design. This piece touched on some…
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This is the first of an interview series I’m conducting with games professionals who also teach part-time as adjunct faculty. Natalie is a colleague of mine at the NYU Game Center who I’ve known for a few years. I’ve been a fan of hers since she casually handed over one of the coolest business cards…
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I’m starting a side project where I’m conducting short interviews with games professionals who also teach as adjunct faculty, in order to hear about people’s different experiences and learn from their work. I’ll be publishing those interviews here. I’ve been thinking a lot more about adjuncting since I started doing work for my union, ACT-UAW…
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I got interested in the “Rolling With Advantage” mechanic in D&D, which has an interesting distinction versus a straight +modifier, and I looked at that in Part 1. That got me wondering if changing the dice would change the mechanic at all, which I looked at in Part 2. Lastly, I wanted to show analytical…