• I’m starting a side project where I’m conducting short interviews with games professionals who also teach as adjunct faculty, in order to hear about people’s different experiences and learn from their work. I’ll be publishing those interviews here. I’ve been thinking a lot more about adjuncting since I started doing work for my union, ACT-UAW…

  • I got interested in the “Rolling With Advantage” mechanic in D&D, which has an interesting distinction versus a straight +modifier, and I looked at that in Part 1. That got me wondering if changing the dice would change the mechanic at all, which I looked at in Part 2. Lastly, I wanted to show analytical…

  • What’s better, rolling with a positive modifier or ‘with advantage’? That’s what I was wondering about last time. I already explored the question in enough detail to answer the question about what gloves to wear. But what about other combinations of dice? I’m a game designer, I don’t really care all that much about how…

  • I’ve been playing Baldur’s Gate 3 lately, a game you’ve probably heard a lot about already. I’ve been surprised at how fiddly and fussy a game it is, and I cannot believe what a massive success it’s been ‘despite’ that. It feels like a thought experiment made real, one positing that players don’t need everything…

  • So like I was saying last time, I’ve been playing a lot of the old DS game Pokémon Conquest (2012), and appreciating some unique aspects of its design. Before I was talking about how Pokémon’s shaggy type system lends some interesting complexity to grid-based tactics gameplay. But even so, while I think it’s interesting, I…